![]() ![]() "In the old MGS games, you moved upright, and it didn't add any noise. The enemies aren't doing anything surprising or interesting. I don't see what is so impressive about that Tomb Raider video. It's a shame that we had four Arkham games and none of them used Batman's ally, the darkness. ![]() I want the darkness from Splinter Cell to make a return, but I don't want it to be as silly. Stealth and action should always intermix. Speaking of "in and out of stealth," I don't like how in most stealth games, the whole base is alerted the second someone sees you. I would prefer a grab button that can be used in and out of stealth or regular attacks that can be used to quickly eliminate unalerted enemies if used correctly. I would let the player move upright (unless they need to use low cover) and quickly rush enemies. Sounds hard for the player, right? To compensate, I'd remove the forced slow crouch that is in all these games. Also, increase their peripheral vision and the distance of their central vision. ![]() Instead, they just slowly move forward and forward as you follow and follow. If they know they're being stalked, they should be looking over their shoulder and turning. "Start by making enemies less dumb and predictable. The voice actress needs to go and the story needs to stop taking itself so damn seriously.Įdit: Wrote this a while back after someone asked me what's wrong with stealth in games. The stealth looks so simplistic and same as every other game from the last few years. Tomb Raider's combat is as mediocre as it gets. I find it funny that they call one of the promotional videos "Hazardous Traversal." It's so dumbed down compared to actual platformers. ![]()
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March 2023
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